Kickstarter: Space Pioneer – Review (Part 2)

In Kickstarter: Space Pioneer – Review (Part 1), I talked about Space Pioneer, the game.  Now I will discuss the Kickstarter campaign.

First, they need better marketing.  They are about one fifth of their way to their funding goal and they only have 6 days left.  They need to do a big push NOW.

As for the structure of the funding, they have too many tiers.  I think that they shot themselves in the foot with this.  It is too easy to make a contribution that gives only a small fraction of the goal.  It is nice to have low tiers for those who want to be a part of the project but don’t have a lot of funds but with a goal of $150,000, they have tiers for $5, $10, $15, $30, $40, $50, $60, $75, $95, $100, $125, $150, $250, $350, $500, $600, $750, $1000, $3500, $5000, $10,000.

The $5 level is a nice way for people of low funds to support the project without expecting anything but thanks in return.  I like to have a level like that.  It doesn’t drive you to your goal but it helps create a community.

However, there are then 6 levels between $10 and $60 (inclusive).  Why?  To someone who has the cash and wants to get something out of the funding, how is $10 different from $15? Why have a $10 level?  Heck, make a $25 level & a $50 level and do away with the other 4 tiers.

Also, $95 and $100?  Why?  How is $95 different from $100 to anyone with the budget and interest to fund in that area?

So, we have a great game but a lousy campaign.  Will it get funded?  I doubt it.  I haven’t seen enough marketing and there are way too many low level tiers for something of this magnitude.  That is really too bad.  It looks like a great game.  It isn’t quite the game I would have created but it is close enough that I would like to see it out there for people to play.

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